Friday, 25 June 2010

Tryout Storyboard

This is the practice animation that we had to do in a group of 3. We decided it would be a good idea to use a clay animation. We decided to do a simple animation with two little rabbits and a skateboard. I took some screenshots of some of the pictures we used. I liked this animation and think that it was a good idea to use as our practise piece. The only thing i would have done was more animation with the actual characters with using more facial movements or body movements.

Action Plan

Timelines For Research

Timelines For Research

These 3 timelines were the research i did for my final project on the subject of nature. This helped me decide to do the development of a foetus to the baby as i liked the images i found and thought that this was a very good idea and would be a good animation to work on.

Tuesday, 20 April 2010

History Of Animation

1824: Peter Roget presented his paper 'The persistence of vision with regard to moving objects' to the British Royal Society.

1831: Dr. Joseph Antoine Plateau and Dr. Simon Rittrer constructed a machine called a phenakitstoscope. This machine produced an illusion of movement by allowing a viewer to gaze at a rotating disk containing small windows; behind the windows was another disk containing a sequence of images. When the disks were rotated at the correct speed, the synchronization of the windows with the images created an animated effect.

1872: Eadweard Muybridge started his photographic gathering of animals in motion.

1887: Thomas Edison started his research work into motion pictures.

1889: Thomas Edison announced his creation of the kinetoscope which projected a 50ft length of film in approximately 13 seconds.

1889: George Eastman began the manufacture of photographic film strips using a nitro-cellulose base.

1892: Emile Renynaud, combining his earlier invention of the praxinoscope with a projector, opens the Theatre Optique in the Musee Grevin. It displays an animation of images painted on long strips of celluloid.

1895: Louis and Augustine Lumiere issued a patent for a device called a cinematograph capable of projecting moving pictures.

1896: Thomas Armat designed the vitascope which projected the films of Thomas Edison. This machine had a major influence on all sub-sequent projectors.

1906: J. Stuart Blackton made the first animated film which he called "Humorous phases of funny faces." His method was to draw comical faces on a blackboard and film them. He would stop the film, erase one face to draw another, and then film the newly drawn face. The Ôstop-motionÕ provided a starting effect as the facial expressions changed be fore the viewers eyes.

1908: In France Emile Cohl produced a film, Phantasmagorie which was the first depicting white figures on a black background.

1910: Emile Cohl makes En Route the first paper cutout animation. This technique saves time by not having to redraw each new cell, only reposition the paper.

1911: Winsor McCay produced an animation sequence using his comic strip character "Little Nemo."

1913: J.R. Bray devised "Colonel Heeza Liar," and Sidney Smith created "Old Doc Yak."

1914: John R Bray applies for a patent on numerous techniques for animation. One of the most revolutionary being the process of printing the backgrounds of the animation.

1914: Winsor McCay produced a cartoon called "Gertie, The Trained Dinosaur" which amazingly consisted of 10,000 drawings & Earl Hurd applies for a patent for the technique of drawing the animated portion of an animation on a clear celluloid sheet and later photographing it with its matching background. [Cel animation]

1917: The International Feature Syndicate released many titles including "Silk Hat Harry","Bringing Up Father", and "Krazy Kat".

1919: Pat Sullivan created an American cartoon "Felix the Cat."

1926: The first feature-length animated film called "El Apostol" is created in Argentina.

1923: Walt and Roy Disney found Disney Brothers Cartoon Studio.

1923: Walt Disney extended Max Fleischer's technique of combining live action with cartoon characters in the film "Alice's Wonderland".

1927: Warner Brothers released "The Jazz Singer" which introduced combined sound and images.

1928: Walt Disney created the first cartoon with synchronized sound called "Steam Boat Willy".

1930: The King of Jazz is produced by Universal. In it is a short animated sequence done by Walter Lantz. It is the first animation done with the two strip technicolor process

1934: Urb Irwek creates a multi-plane camera. This camera is capable of filming several separate layers of cels giving the
final frame a truly three dimensional look.

1943: John and James Whitney produced "Five Abstract Film Exercises."

1945: Harry Smith produced animation by drawing directly onto film.

1957: John Whitney used 17 Bodine motors, 8 Selsyns, 9 different gear units and 5 ball integrators to create analog computer graphics.

1961: John Whitney used differential gear mechanisms to create film and television title sequences.

1963: Ivan Sutherland and SKETCHPAD at MIT/Lincoln Labs

1964: Ken Knowlton, working at Bell Laboratories, started developing computer techniques for producing animated movies.

1972: University of Utah, Ed Catmull develops an animation scripting language and creates an animation of a smooth shaded hand. Ref: E. Catmull, "A System for Computer Generated Movies"

1972: University of Utah, Fred Parke creates first computer generated facial animation. >Ref: F. Parke, "Computer Generated Animation of Faces"

1974: National Research Council of Canada releases Hunger/La Faim directed by Peter Foldes and featuring Burtnyk and Wein interactive keyframing techniques. Ref: N. Burtnyk and M. Wein, "Interactive Skeleton Techniques for Enhancing Motion Dynamics in Key Frame Animation"

1982: Tron, MAGI, movie with CG premise

1983: Bill Reeves at Lucasfilm publishes techniques for modeling particle systems. "Demo" is Star Trek II: The Wrath of Kahn. The paper also promotes motion blur. Ref: W. Reeves, "Particle Systems -- A Technique for Modeling a Class of Fuzzy Objects",

1984: The Last Starfighter, CG is used in place of models

1984: Porter and Duff at Lucusfilm publish paper on digital compositing using an alpha channel. Ref: T. Porter and T. Duff, "Compositing Digital Images", Computer Graphics, 18, July 1984.

1985: Girard and Maciejewski at OSU publish a paper describing the use of inverse kinematics and dynamics for animation. Their techniques are used in the animation "Eurythmy." Ref: M. Girard and A. A. Maciejewski, "Computational Modeling for the Computer Animation of Legged Figures"

1985: Ken Perlin publishes a paper on noise functions for textures. He later applied this technique to add realism to character animations. Ref: K. Perlin, "An Image Synthesizer"

1987: John Lasseter at Pixar publishes a paper describing traditional animation principles. "Demos" are Andre and Wally B and Luxo Jr., "Principles of Traditional Animation Applied to 3D Computer Animation"
1988: Willow uses morphing in live action film

1992: Beier and Neely, at SGI and PDI respectively publish an algorithm where line correspondences guide morphing between 2D images.

1993: Chen and Williams at Apple publish a paper on view interpolation for 3D walkthroughs.

1993: Jurassic Park use of CG for realistic living creatures

1995: Toy Story first full-length 3D CG feature film

Tuesday, 9 March 2010

Running Cycle Animation

Walk Cycle Animation

Walk Cucle

The walk cycle is one of the most technically difficult, because it requires so much attention to the movement of opposing limbs. There are many types of walk cycles, and you can vary the motion to match your character or his/her mood; you can do bouncy walks, shuffling walks, casual slouches. But the first and simplest is the standard upright walk, viewed from the side. You can cover the cycle of a full stride in 8 frames.
A walk cycle is a sequence of frames representing a walk movement (usually human). Walk cycles are important because when a walking person appears in an animation, the walk cycle simply can be looped over and over, without having to animate each step again. For a human walk cycle, poses like passing point, high point, contact point and recoil point are identified as important frames that define the walk. Besides the apparent movement of the legs, other details are necessary for a convincing walk cycle, like arms, head and movement of the whole body.


Why 24 Frames?

The reason for this is that within animation it depends on your method of publication and the quality you want. If you want quality web animation then they would use 12 fps, whereas high web quality animation goes up to 15 fps which is usually for standard quality television animation.
The reason animation use 24 fps can either be high quality TV animation or low quality cinematic animation while high quality cinematic animation is generally 30 fps.

Tuesday, 2 March 2010

Storyboards

Storyboards are graphic organizers such as a series of illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic or interactive media sequence, including website interactivity. A film storyboard is essentially a large comic of the film or some section of the film produced beforehand to help film directors, cinematographers andtelevision commercial advertising clients visualize the scenes and find potential problems before they occur. Often storyboards include arrows or instructions that indicate movement. A common misconception is that storyboards are not used in theater. They are frequently special tools that directors and playwrights use to understand the layout of the scene. The great Russian theatre practitionerConstantin Stanislavski developed storyboards in his detailed production plans for his Moscow Art Theatre performances (such as of Chekhov's The Seagull in 1898). The German director and dramatist Bertolt Brechtdeveloped detailed storyboards as part of his dramaturgical method of "fabels." In animation and special effects work, the storyboarding stage may be followed by simplified mock-ups called "animatics" to give a better idea of how the scene will look and feel with motion and timing. At its simplest, an animatic is a series of still images edited together and displayed in sequence. More commonly, a rough dialogue and/or rough sound track is added to the sequence of still images (usually taken from a storyboard) to test whether the sound and images are working effectively together.

storyboards for films are created in a multiple step process.-- They can be created by hand drawing or digitally on the computer.

If drawing by hand, the first step is to create or download a storyboard template. These look much like a blank comic strip, with space for comments and dialogue. Then sketch a "thumbnail" storyboard. Some directors sketch thumbnails directly in the script margins. These storyboards get their name because they are rough sketches not bigger than a thumbnail. For some motion pictures, thumbnail storyboards are sufficient.

However, some filmmakers rely heavily on the storyboarding process. If a director or producer wishes, more detailed and elaborate storyboard images are created. These can be created by professional storyboard artists by hand on paper or digitally by using 2D storyboarding programs. Some software applications even supply a stable of storyboard-specific images making it possible to quickly create shots which express the director's intent for the story. These boards tend to contain more detailed information than thumbnail storyboards and convey more of the mood for the scene. These are then presented to the project's cinematographer who achieves the director's vision.


Peter_Pan_Storyboard_undated.jpg

Tuesday, 23 February 2010


Short Video about the making of Wallace and Gromit, and about how the settings are made and also the characters. It also shows a few clips from the programmes.

The Making Of The Nightmare Before Christmas




The making of the Nightmare before christmas, talks about the how the producer come up with the idea of this film and how they decided on the images of the characters and the songs that are going to appear within the song. Also the producer Tim Burton talks about the making of the storyboard that had to be created for the film.
This Video i collected from youtube shows how snow white was put together. It contains alot of information about the making of the film Snow white and how it was first put together.

http://www.youtube.com/watch?v=OebUzEhSLBI

This Video i collected from youtube shows how snow white was put together. It contains alot of information about the making of the film Snow white and how it was first put together.



Monday, 11 January 2010